![]() ![]() The mission starts with you having to get a boat towards the island while the Black Tusk are trying to stop you. You also discover that Keener is on Liberty Island, so you're sent there with Agent Kelso to finally deal with him. When you arrive at the scene, you find out that the attack was indeed with Keener's weapon, dubbed by himself as "Eclipse."ĭuring the mission, you find out that Keener is planning to attack Haven with Eclipse next. You have to investigate another possible attack with Keener's bioweapon. The second objective is to complete the Castle Clinton sidemission. Shut down the Cleaners' drill and eliminate Javier Kajika. Grab the dropped skill and you will complete his mission, along with another achievement: Avoid his melee attack as it one shots you and finish him off. Repeat these steps until Kajika drops down to deal with you personally. Flip the switches that are in your reach to dissipate the steam and drain some of the water out of the room. Once you manage to deal around four armour segments of damage to him, he'll cause steam to erupt through the room that will kill you if you're in it too long. Fight through the mission until you get to the boss room, where Kajika will throw shock traps throughout the arena. With this evidence, you are tasked with assaulting Pathway Park. Fight off all Cleaners and find the evidence that Kajika is tunneling under the city in an effort to take out Haven from below. Once you arrive, you find that the Cleaners have interests in the site and attack you. To track down Kajika, you're tasked with investigating an abandoned dig site in Battery Park that has some odd noises coming from below. You will still fight some Rikers in this objective and after completing it, you will find out that Keener is preparing something grand. Survive all of Theo Parnell's traps and defeat him.įollowing this mission, there is one small objective you need to complete before you can fully close the Parnell investigation. When Parnell is dead, pick up the skill he dropped and the mission will complete after a short audio log, granting you an achievement: ![]() During this fight, you also periodically have to disable the turrets. You have to find out who the real Parnell is throughout this fight by checking which one is firing. Eventually you will reach the boss arena, where there are a bunch of turrets scattered around, along with a dozen or so holograms of Parnell himself. Continue to fight your way through the mission while Parnell will taunt you in being a mindless drone for the government that allegedly killed his father, prompting him to go rogue when Keener convinced him. However, it turns out to be a false ID flag and Parnell himself is still very much alive. When you start this mission, you'll find a body that ISAC ID's as being Parnell's. Afterwards, head to the Civic Center safehouse and speak with the safehouse leader. When this investigation is finished, it's revealed that Parnell has a network of surveillance drones. Throughout this section, you will have to fight bands of Rikers. Parnell's investigation starts off with finding a drone crash site and analyzing the data from said drone. Now you can move on to our first target: Theo Parnell.
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