What to Expect from Each Robot Master and Their WeaponĮxpect a by-the-numbers boss fight until this brick house gets angry, turning into a screen-hogging monster, complete with slams and slight projectiles. Now simply knowing a weakness isn’t an instant victory, you’ll still have to be aware of attack patterns and keep your reflexes sharp, but dealing massive damage to unsuspecting Robot Masters is the sensation these games were built on. I’d still recommend Bounce Man’s stage to start however, getting the worst Stage/Boss out of the way early and heading right into Fuse Man’s stage, one of the best stages in the game. He’ll teach you the value of the Speed Gear without tearing you a new one. Once you die enough times, a spike shoes upgrade will unlock in the store, making the slippery platforming easier, and by relation, the boss against the Man himself. It’s an ice level, but not particularly a bad one. If you haven’t played the demo and want to be rebellious, Tundra Man is a good start. They’ll be familiar territory, setting you up for what’s to come in both level design and the power of weakness exploitation. If you played and beat the demo, I’d recommend starting with Block Man or Bounce Man. With this chart, the next step would be choosing where to start. I’ve included a chart below showing who is weak to what. Others aren’t as simple, such as Block Man’s falling blocks attack beating the Christ out of Acid Man. Some are simple science, such as Impact Man’s ability, a horizontal pointy jackhammer attack, being super effective against Bounce Man, a big balloon enemy. Hopefully with help from this Mega Man 11 boss order guide, that stress will be alleviated and you’ll enter every fight with the upper hand.įirst thing’s first, the boss weaknesses. After finally finishing the oppressive action-packed stages, the last thing you want to see are these over-powered sumbitches.
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