![]() That older target audience makes sense, given the power of these blasters and the type of ammo used. The official recommended age for Rival blasters is 14 years and older, which I think is fair enough. ![]() Plus, the ammo, High-Impact rounds, is very different from the classic Nerf darts. Rival blasters were never designed for young kids because they are so powerful. The target market for the Rival series was older kids and adults. To recap, this is how the Prometheus MXVIII-20K got its name: The Prometheus, on the other hand, has a capacity of 200, which is 100 * 200 = 20K. The 3000 bit in the Artemis name means it has a magazine capacity of 30 rounds * 100. As such, the name includes (M) and XVIII.īut it gets even more complicated. For example, the Prometheus is a motorized blaster that was released in 2018. Some Rival blasters also have an M, which means they’re motorized blasters. For example, the Artemis was released in 2017, indicated with the Roman number XVII, which means 17. The letters are Roman numbers that refer to the year the blaster was first released. Prometheus, for example, is a Titan God of fire. The names actually refer to Greek and Roman mythological figures. If the blasters themselves aren’t impressive enough already, then their names certainly are! What’s even better is that these funky names weren’t just randomly chosen. For example, Artemis XVII-3000, and Prometheus MXVIII-20K. You may have noticed the rather interesting names given to Rival Blasters. Instead, they are small yellow balls with dimples, similar to what golf balls look like. Rival blasters are typically available in red and blue color schemes, supporting the team play aspect.Ī new ammo type was designed specifically for the Rival series. The purpose of the Rival series (officially written with full caps as RIVAL) was to bring to market high-performing blasters for competitive team vs team play. Supposedly that was addressed in later batches, but I've never seen a conclusive side by side comparison of the internals to see what if anything changed in those batches to account for that.The Nerf Rival series was first announced in 2015, with the Apollo XV-700 and the Zeus MXV-1200 being the first blasters in that series. It was very much a product of human error, but a legitimate design flaw is what let that human error enter into the equation in the first place. The issue with the early batches of the Hypnos wasn't that they would lock up or jam due to priming them "sloppily", it was that they would let you complete a prime before you'd fully cycled the action, when they should have "jammed" (because you weren't actually done with the motion and were trying to move the pump forwards when it still needed to continue backwards a bit more) - because the chambering of the next round happens at the very end of the priming stroke, the fact that you could functionally "short stroke" a Hypnos and still have it fire would lead to inadvertent dry-firing, or random terrible 70 FPS shots as the result of the HIR not getting seated properly in the barrel/chambered at all. Tho if you don't fully prime the blaster,it will lock up and jam ![]() Pump action, but hopper fed potentially removing the only downside of the Artemis. If you can wait, there's the upcoming Rival Curveshot Helix that has a good chance of being an Artemis-killer. Oh, and while it can be Very Hard to find an Artemis/Hades nowadays. Less ammo capacity and integrated magazine means not as great for sustained fire or reloads vs the above options but they're a good $$value$$ for what they do and don't have the accuracy issues of the Hypnos. True they're slower to reload as they use integrated mags, but at 30 rounds I'd argue it's still a better choice.Īlso consider the Takedown or Saturn they're more recent offerings than either the Hynos or Artemis. Also they have superior ammo capacity at 30/60. The Artemis/Hades have similar pump-action ergonomics to the hypnos except they have slam-fire which means they'll outshoot it. Of course, flywheels are expensive an not for everyone.īut even among Spring Powered I'd say there are better options than the Hypnos. and the Hoppers have much larger capacity and easier reloads (just use a PB pod) than the outdated 12-rnd magazines. Overwhelming rate of fire is great at close range (and no Rival blaster is going to do well at long range). Hopper fed flywheel power like the Perses or Nemesis or Prometheus is where Rival really shines. I would avoid the Hypnos altogether, as it doesn't work well (the accuracy issue) and even if you were to fix that it is outclassed by other blasters.
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