Currently need to start with the 3rd lecture. Maybe for complete beginners in programming.įollowing it up with the free Stanford classes. ![]() My first impression after scrolling through the page is - It is too detailed. So the issue doesn't stop with whether I can make it back. On comparing to another app priced at $3.99 with same number of downloads, the returns have been much higher. ![]() One might be inclined to think Dash for iOS at $10 might be a hard sell but it has done really good. I was reading up on some devs who put out their income figures. Then there is decision on pricing the app. One could argue that ghostnote might or might have a potential for $50k but who knows? Add the fact that some gurus say paid apps are dead while you can find numerous paid ones working fine, it is just confusing. I guess that is where one needs to a fair bit of market analysis. If you can't make $50k on an app then why spend the money to have it made? > The problem isn't really the initial dollar amount, it's spending what you think you can make back on the application in a reasonable amount of time (6 months). Time learning programming is never wasted but it's just a different level we are talking about for this app. I managed to build this because we basically focused on the major challenge for Jimmy and not a lot of nice-to have stuff but ultimately not important to begin with. Press < del> on Windows, or < fn> +< del> on Mac. My best advice is make sure you have a pretty well polished idea, final (kind a) design and an interesting problem. Yes, and that is exactly the purpose of the Ghost Note technique. I do know how to program just not well enough to even remotely begin to solve some of the things you have to solve to make this work. On top of that having to deal with MASS and the Sandbox was a frustrating experience. Its one thing to build an app that does what the framework is build for, but we are doing stuff that are kind breaking some fairly new grounds. I hired several developers most couldn't get it done and I had even talked to several developers about doing it as a split deal. It sounds simple but it's much harder than one would expect.
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